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https://learn.microsoft.com › en-us › windows › win32 › learnwin32 › winmain--the-application...

The WinMain application entry point - Win32 apps

Every Windows program includes an entry-point function named either WinMain or wWinMain. The following code shows the signature for wWinMain : int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow);

https://learn.microsoft.com › fr-fr › windows › win32 › learnwin32 › winmain--the-application...

Point d’entrée de l’application WinMain - Win32 apps

Chaque programme Windows inclut une fonction de point d’entrée nommée WinMain ou wWinMain. Le code suivant montre la signature pour wWinMain: int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow); Les quatre paramètres wWinMain sont les suivants : hInstance est le handle d’une instance ...

https://learn.microsoft.com › en-us › windows › win32 › api › winbase › nf-winbase-winmain

WinMain function (winbase.h) - Win32 apps | Microsoft Learn

The user-provided entry point for a graphical Windows-based application. WinMain is the conventional name used for the application entry point. For more information, see Remarks.

https://stackoverflow.com › questions › 13871617

WINMAIN and main () in C++ (Extended) - Stack Overflow

The wWinMain wchar_t based function is a wide character variant of WinMain, in the same way as wmain is a wide character variant of standard main: int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR lpCmdLine, int nCmdShow );

WINMAIN and main () in C++ (Extended) - Stack Overflow

https://zetcode.com › gui › winapi › window

A window in Windows API - ZetCode

The WinMain function is the entry point to a Windows UI application. It initialises the application, shows the application window on the screen, and enters the main loop. In our examples, we use the wWinMain function prototype, which is used for creating Unicode UI programs. int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,

https://zetcode.com › gui › winapi › controls

Windows API controls I - ZetCode

Controls are basic building blocks of a Windows application. (Controls are called widgets in UNIX.) This part of the Windows API tutorial covers a static control, a button, a check box, and an edit box. Controls are windows too. They are created using the CreateWindowW or CreateWindowExW functions.

Windows API controls I - ZetCode

https://stackoverflow.com › questions › 4681443

"APIENTRY _tWinMain" and "WINAPI WinMain" difference

_tWinMain is defined to WinMain if UNICODE is not defined, and to wWinMain if it is. its purpose is to let you write code that will build both under ansi and under unicode.

https://learn.microsoft.com › en-us › windows › win32 › learnwin32 › your-first-windows-program

Module 1. Your First Windows Program - Win32 apps

wWinMain is the program entry point. When the program starts, it registers some information about the behavior of the application window. One of the most important items is the address of a function, named WindowProc in this example. This function defines the behavior of the window—its appearance, how it interacts with the user ...

Module 1. Your First Windows Program - Win32 apps

https://zetcode.com › gui › winapi › main

Windows API main functions - ZetCode

These three function prototypes are used for entry points for Windows GUI applications. The wWinMain function's pCmdLine parameter contains the command-line arguments as a Unicode string. The WinMain function's pCmdLine parameter contains the command-line arguments as an ANSI string.

https://github.com › MicrosoftDocs › win32 › blob › docs › desktop-src › LearnWin32 › winmain--the...

winmain--the-application-entry-point.md - GitHub

int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow); The four wWinMain parameters are as follows: hInstance is the handle to an instance or handle to a module.