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https://learn.microsoft.com › en-us › windows › win32 › api › winbase › nf-winbase-winmain

WinMain function (winbase.h) - Win32 apps | Microsoft Learn

Your WinMain should initialize the application, display its main window, and enter a message retrieval-and-dispatch loop that is the top-level control structure for the remainder of the application's execution.

https://learn.microsoft.com › fr-fr › windows › win32 › api › winbase › nf-winbase-winmain

Fonction WinMain (winbase.h) - Win32 apps | Microsoft Learn

Votre WinMain doit initialiser l’application, afficher sa fenêtre principale et entrer une boucle de récupération et de répartition des messages qui est la structure de contrôle de niveau supérieur pour le reste de l’exécution de l’application.

https://learn.microsoft.com › en-us › windows › win32 › learnwin32 › winmain--the-application...

The WinMain application entry point - Win32 apps

Learn about the function named WinMain or wWinMain that every Windows program includes, and its parameters.

https://stackoverflow.com › questions › 13871617

WINMAIN and main () in C++ (Extended) - Stack Overflow

The booting function WinMain that programmers have to write for a windows program is slightly different. WinMain takes 4 parameters that are passed to the program by Win O/S at start up: int WINAPI WinMain( HINSTANCE hInstance, // HANDLE TO AN INSTANCE.

WINMAIN and main () in C++ (Extended) - Stack Overflow

https://www.codementor.io › @malortie › build-win32-api-application-window-c-cpp-visual...

Building a Win32 App Part 3: a Simple Window - Codementor

WinMain Entry Point. Unlike console applications, Win32 applications need to use a specific function named WinMain. This serves as the program entry point. CALLBACK is a macro that serves as an alias for __stdcall, an exclusive Windows calling convention.

https://www.codementor.io › @malortie › build-win32-api-app-windows-messages-c-cpp-visual...

Building a Win32 App, Part 2: Windows and Messages

This tutorial helps you take a deeper look at the `WinMain` function to understand how structured a **Win32** application is. By the end of this tutorial, readers should be able to understand the concepts of message queues, window registration & creation, as well as the base of message loop and how all these operate to make an ...

https://www.oreilly.com › library › view › c-windows-programming › 9781786464224 › ch10s04.html

The WinMain function - C++ Windows Programming [Book] - O'Reilly Media

In the Win32 API, WinMain is the function equivalent to main. Each application must include the definition of the WinMain function. In order for Small Windows to work, WinMain is implemented as a part of Small Windows, while MainWindow has to be implemented by the user of Small Windows for each project.

https://learn.microsoft.com › fr-fr › windows › win32 › learnwin32 › winmain--the-application...

Point d’entrée de l’application WinMain - Win32 apps

Chaque programme Windows inclut une fonction de point d’entrée nommée WinMain ou wWinMain. Le code suivant montre la signature pour wWinMain : int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow);

https://github.com › MicrosoftDocs › win32 › blob › docs › desktop-src › LearnWin32 › winmain--the...

win32/desktop-src/LearnWin32/winmain--the-application-entry ... - GitHub

The WinMain function is the same as wWinMain, except the command-line arguments are passed as an ANSI string. The Unicode string is preferred. You can use the ANSI WinMain function even if you compile your program as Unicode. To get a Unicode copy of the command-line arguments, call the GetCommandLine function.